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Jared Gullage

Jared Gullage grew up in a slightly bigger than small town in Eastern Alabama. His parents were some of the best people on Earth, and both of them encouraged him in my writing. His father used to tell him to "paint pictures with words," and his mother taught him his letters first. His father and mother gave him an antique typewriter for Christmas one year, and they also endeavored to help him find a computer on which to write his stories, even though their knowledge of computers was extremely limited. J. Gullage has been writing since he's known how to write. Little stories here and there in various school classes. He was the weird kid who enjoyed a creative writing assignment from teachers. Later, he met a friend who also liked to write stories, and throughout middle school they bounced ideas and drafts off one another. He's been blessed with some of the best English teachers he could ever want, including Mrs. Cathy B., Dr. Charles H., Mr. Leon F., and a few others who would indulge his creativity.

 

In Middle School he became published in the school magazine, and then again in the high school magazine. Now, he is the sponsor of his school's magazine where he teaches, having proposed it, financed it, coached it, and ensured it's been published for fifteen years straight (even through the Covid years). He always wanted to be a published author, to leave some kind of mark in the world and stake some kind of claim on the great conversation of his own. Now, he is a published poet and fiction author. What does he publish? The games we used to play as children and even still today. He pretended to be a king in a world of his own creation, and many neighborhood friends joined in. Eventually, he discovered D&D with a friend in Dave's parents' basement, and he was hooked. An entire game dedicated to just inventing and rolling out stories about characters fighting dragons, orcs, or even far more sinister monsters. A thousand times "the Triumvirate" of players helped save the world, and it was this world which became "Trithofar," where most of J. Gullage's fantasy will be and has been set. HIs friends let him be a forever GM, and in that role, hone his skills as a storyteller and writer. 

4 STARS

The Sea of Grass is a desolate place for a young girl alone

I was hesitant in the beginning as the struggle for survival by one person against the environment is not really a typical choice for me to read, but once the mysteries started to become unraveled the story really started to draw me in. I think that as Jared writes more books set in his universe it will really start to become a vibrant creation and I look forward to seeing some other works.

Reviews

4 STARS

even though I bought the book because I knew the author--I kept reading it because I honestly enjoyed the story and the universe

I found it to be an enjoyable read. It's the author's first novel, to be sure, but it's an engaging story set within a meticulously detailed world. I'm excited to see where he takes it next.

This book could be considered a modern allegory, filled with a wealth of ideas and philosophical questions. Or, you could just sit down and enjoy the read.

The Cagulant

Two restmen, servants of the gatekeeper god Lignium, are sent to confront a terrible beast, a thing of evil, a cagulant. This horrid abomination never gives back those it claims. Never.

You must not heed its cries, the siren song of desperate pleas from jagged throats. You must deny it mercy, deny it hope. You must deny even the love you have for those people lost within its darkness.

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Drinna

The rage can be a powerful ally, or a treacherous enemy. Drinna, a young kunjel, awakes alone and poorly prepared for survival in the vast Sea of Grass. This wasteland is a dangerous place even for those ready to face it—filled with vicious creatures and deadly plants and little water—but all Drinna has is her wits and learning to navigate through. And someone, or something, is stalking her, to kill or capture her. In addition to all of these troubles, Drinna is getting ready to undergo Trakia, a ritual in which kunjels learn to control their ability to rage; without this sacred training, will Drinna be able to control herself and find her way home? Or will the dreaded rage overwhelm her and lead her to her peril?

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